One player escapes - or no one does.

The world is dying. Every decision counts.

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In Last Days of Athobrae, 2–5 civilizations fight for one final chance to escape a collapsing world. There are no alliances. No shared victory.

And sometimes — no victory at all.

The world is unraveling beneath your feet. Choose your actions carefully. Adapt quickly. Hope desperately. Can you survive?

Competitive Survival Game of Chaos and Catastrophe

Last Days of Athobrae - Game Set Up

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Choose 3 Actions. No Repeats. No Mercy.

Every round, you’ll select 3 different actions — no repeats allowed. These are your tools to survive, sabotage, and escape. Choose carefully: your actions shape the story.

  • Move all your Scouts up to 3 spaces — explore new ground, flee a threat, or close in for a clash.

  • Each Scout rolls 2 dice to gather vital resources from their current location. Rewards vary by terrain and exposed resources.

  • Draw 3 City cards from your deck, keep 1 (Event, Technology, or Blueprint) and bury the others. Gain knowledge, gain options (5 card hand limit).

  • Spend 4 red cubes (Food) per Scout you want to bring into play and increase your foothold on the map.

  • Use gathered resources from your City Storage to build up to 3 Technologies and/or Blueprints that upgrade your civilization’s capabilities.

  • Use dice to attack opponent Scouts, damage Technologies or Ship parts. Tactical risk, tactical reward.

  • Transfer resources only between your own Scouts on the same or adjacent spaces — optimize supply where it matters.

  • If you have no active Scouts, spend 3 actions to recruit 1 Scout or gain 4 red cubes (Food) to get back into the game.

  • Activate your civilization’s unique special ability. These abilities change strategy and open new paths to survival.

  • Spend the required resources to fuel your fully built ship and launch — escape the planet if you can.

Three actions. No repeats. One shot at survival.

Customize Your City. Choose Your Fate.

Each civilization has its own City Deck — the key to how you play, grow, and (hopefully) escape.
Draw from it through Research & Development, and choose one card to keep each time. Inside you'll find:
• 🌀 Events – One-time surprises with dramatic impact
• ⚙️ Technologies – Buildable upgrades that often grant free actions
• 🚀 Blueprints – The five ship components you must build to escape

Complete all five blueprints, fuel your ship, and launch.
Fail to do so… and the world takes everyone with it.

The Planet Itself Is Your Deadliest Enemy.

At the end of each round, the player holding the first player token becomes the World. They reveal 2–5 Location Cards and pair each with a World Event. Locations collapse. Resources vanish. Disease and poison spread. Routes close. The map changes before your eyes.

Some events target specific regions. Others hit everyone. Even the player in the lead is never safe.

Stall too long, and no one gets out alive.

Last Days of Athobrae - Doom Phase

Tense, Chaotic, and Full of Story

• 📖 Emergent storytelling — no scripts, just stories born from survival

• 🛠 Replayable engine-building — unique decks, randomized world

• 🧠 Tactically competitive — combat uses dice, but tough decisions win the day

• 🎲 Perfect for Talisman, D&D, and LARP fans

• ☠️ Yes — everyone can lose

• 🔥 No alliances. No co-op. Just you vs. the world… and everyone else

Last Days of Athobrae - Conventions

“No game has ever made me laugh and panic so hard at the same time.” -Playtester

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Game Flow at a Glance

1️⃣ Choose Actions

Each player picks 3 unique actions (no repeats).

2️⃣ Take Turns

Players act in clockwise order.

⚠️ Doom Phase (End of Round)

  • First player becomes the World 🌍

  • Draw Location + World Event cards 🗺️

  • Flip or destroy locations 💥

  • Apply world effects ☠️

4️⃣ Race to Escape

Cycle continues until someone launches their ship 🚀

5️⃣ World Wins if You Don’t

If no one escapes in time, the planet takes everyone with it 🌋

Quick Facts
👥 Players: 2–5
Time: 30–45 minutes per player

What People Are Saying

“My scout was halfway home with the fuel when the ground collapsed. We still talk about it.”

Returning Convention Player

“This game is like Talisman met the apocalypse — and I loved every second.”

First-Time Player

“We all died. And we laughed the whole way down.”

Convention Demo

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Ready to Escape Athobrae?

The planet is dying. You may be the only one who escapes.
Or no one might.

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